August 2009 Archives

Snow Leopard - First Impressions

| No Comments

Well, after visiting the apple store yesterday and picking up a copy of Sow Leopard, I figured that I should give it a try.

When we tried to install it, it asked which disk to put it on. We had an external drive that we wanted to put it on first, and it started the install. It got down to where it was about a quarter of the way done, and restarted the computer. It booted from the Install DVD, and asked to install Mac OSX. This all after it said that it was installing before. Anyway, We selected the external drive and it said that an install could be recovered. Okay.... So, we said install.

After waiting another 45 minutes, about the length of an episode of MacGyver which we were watching at the time, the installer was done. It started up in Snow Leopard, and we were set to go.

Well, not much is different about snow Leopard. Except that the OS is written in 64-bit code. So, it uses much less memory, and CPU. In fact, in Activity Monitor, it says "Intel (64-bit)". That's cool.

I'll write more about Snow Leopard as I go along.

All for now!

Snow Leopard: Another upgrader's experience

| No Comments

(from The Unofficial Apple Weblog)

I got to the Walt Whitman Mall on Long Island yesterday and they were doing land-office business, according to the blue (not orange) shirt I was speaking with. He told me that he lost count, but they must have moved over 150 copies of Snow Leopard per hour.

Two minutes later (they really do have their system down), I left the store in a foreshadowing downpour. After looking at the startup, shutdown and disk capacity notes I've been collecting for a few days, I removed the shrink wrap and got down to business with the hopes of upgrading four computers today. Yes, I did buy the family pack. Five hours later, I'd only upgraded two machines. This is not because the upgrades didn't move along speedily, it was because I had some real head scratching problems to deal with.

The first: my 8GB 17" Unibody Macbook Pro running at 2.93 Ghz, took about 34 minutes to upgrade. As I thought, Apple hadn't gotten any better about realistic install times with the last 'under a minute' taking 7 minutes. No news there. Additionally, I gained only 2 GB of usable storage; I did do a Rosetta install. Damn you Quicken!

If you haven't installed Rosetta, and find that you need it, a very helpful box is displayed asking if you want to. It really didn't take a lot of storage at all.

I'd suspected that much of the reclamation of storage is due to clearing out caches and other garbage. What led me to believe this was that I ran Onyx beforehand, and that gave me back about about 8GB of storage right there from maintenance and cleanup. The truth about SL's space savings, however, according to David Pogue: most of the excess storage given back is saved in compressed code and not installing gigabytes of printer drivers that most users will never need.

What follows are a few initial notes from an installation that didn't go quite as smoothly as I had hoped.

Continue reading Snow Leopard: Another upgrader's experience

TUAWSnow Leopard: Another upgrader's experience originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 29 Aug 2009 00:01:00 EST. Please see our terms for use of feeds.


Cash For Clunkers - The Mac Way.

| No Comments

Well, with the recent release of Snow Leopard, many people were left in the dust. When the G5 towers came out, many animators and designers flocked to buy them. Well, as many of you know, these towers are capable of running Leopard and all of the other Apple video production applications, and, up until this morning, could run the most current version of Mac OSX. I for one am mad at Apple for doing this. I know that they were all obsessed with reducing the footprint of the Operating System, and I think that that was a good idea. However, on my PowerPC macs, I don't mind having the system footprint being a bit larger, if it means that I can stay current. they could release an Intel and a PowerPC version, and not just one. Neither would have to be very big, as neither would have to be a Universal binary. That is one idea.

A better solution, one which Apple should take up, is to make like the Government and offer a credit towards a like machine. So, if you traded in a G5 Tower, you would get $800 towards a mac pro. Or, if you traded in a Powerbook, or First Generation MacBook (snow leopard incompatible), you would get $300 towards a new MacBook Pro. Server for Server, Mini for Mini. That would be a program that I would be involved in.

All for now!

Snow Leopard? Not just yet...

| No Comments

snowleopard460.jpg

Well, happy Snow Leopard day to everyone, and let me be the first to say that I will not upgrade yet. Now, from my previous posts, some of you may remember that I have a PowerPC and cannot upgrade anyway because Snow Leopard is not compatible with it. but, here's why I would not upgrade if you fall into this same boat.

Adobe_Creative_Suite_4_logo.png

Say you have an intel mac and are running Creative Suite 3. You want to stay current, and so go out and buy Snow Leopard. Only after you install do you find out that CS3 does not work in Snow Leopard. Bummer. You go to the Adobe website, and find out that they will not support CS3 in Snow Leopard. You also find out that some of CS4

does not yet work in Snow Leopard. What should you do?

Well, the answer is wait. Adobe is working on compatibility. So, be like James Lockman, and just wait for compatibility to be fixed.

All for now!

Apple responds to the FCC

| No Comments

I know it's been a while since the Apple-FCC conversation over the google voice app, but here's the text anyway. this text retrieved directly from Apple.com.

Today Apple filed with the FCC the following answers to their questions.

We are pleased to respond to the Wireless Telecommunications Bureau’s inquiry dated July 31, 2009, requesting information regarding Apple’s App Store and its application approval process. In order to give the Bureau some context for our responses, we begin with some background information about the iPhone and the App Store.

Apple’s goal is to provide our customers with the best possible user experience. We have been able to do this by designing the hardware and software in our products to work together seamlessly. The iPhone is a great example of this. It has established a new standard for what a mobile device can be—an integrated device with a phone, a full web browser, HTML email, an iPod, and more, all delivered with Apple’s revolutionary multi-touch user interface.

Apple then introduced something altogether new—the App Store—to give consumers additional functionality and benefits from the iPhone’s revolutionary technology. The App Store has been more successful than anyone could have ever imagined. Today, just over a year since opening, the App Store offers over 65,000 iPhone applications, and customers have downloaded over 1.5 billion applications.

The App Store provides a frictionless distribution network that levels the playing field for individual and large developers of mobile applications. We provide every developer with the same software that we use to create our own iPhone applications. The App Store offers an innovative business model that allows developers to set their own price and keep more (far more in most cases) of the revenue than traditional business models. In little more than a year, we have raised the bar for consumers’ rich mobile experience beyond what we or anyone else ever imagined in both scale and quality. Apple’s innovation has also fostered competition as other companies (e.g., Nokia, Microsoft, RIM, Palm and Verizon) seek to develop their own mobile platforms and launch their own application stores.

Apple works with network providers around the world so that iPhone users have access to a cellular network. In the United States, we struck a groundbreaking deal with AT&T in 2006 that gives Apple the freedom to decide which software to make available for the iPhone. This was an industry first.

We created an approval process that reviews every application submitted to Apple for the App Store in order to protect consumer privacy, safeguard children from inappropriate content, and avoid applications that degrade the core experience of the iPhone. Some types of content such as pornography are rejected outright from the App Store, while others such as graphic combat scenes in action games may be approved but with an appropriate age rating. Most rejections are based on bugs found in the applications. When there is an issue, we try to provide the developer with helpful feedback so they can modify the application in order for us to approve it. 95% of applications are approved within 14 days of their submission.

We’re covering new ground and doing things that had never been done before. Many of the issues we face are difficult and new, and while we may make occasional mistakes, we try to learn from them and continually improve.

In response to your specific questions, we would like to offer the following:

Question 1. Why did Apple reject the Google Voice application for iPhone and remove related third-party applications from its App Store? In addition to Google Voice, which related third-party applications were removed or have been rejected? Please provide the specific name of each application and the contact information for the developer.

Contrary to published reports, Apple has not rejected the Google Voice application, and continues to study it. The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail. Apple spent a lot of time and effort developing this distinct and innovative way to seamlessly deliver core functionality of the iPhone. For example, on an iPhone, the “Phone” icon that is always shown at the bottom of the Home Screen launches Apple’s mobile telephone application, providing access to Favorites, Recents, Contacts, a Keypad, and Visual Voicemail. The Google Voice application replaces Apple’s Visual Voicemail by routing calls through a separate Google Voice telephone number that stores any voicemail, preventing voicemail from being stored on the iPhone, i.e., disabling Apple’s Visual Voicemail. Similarly, SMS text messages are managed through the Google hub—replacing the iPhone’s text messaging feature. In addition, the iPhone user’s entire Contacts database is transferred to Google’s servers, and we have yet to obtain any assurances from Google that this data will only be used in appropriate ways. These factors present several new issues and questions to us that we are still pondering at this time.

The following applications also fall into this category.

  • Name: GVDialer / GVDialer Lite
    Developer: MobileMax
    info@mobile-mx.com
  • Name: VoiceCentral
    Developer: Riverturn, Inc.
    4819 Emperor Blvd., Suite 400
    Durham, NC 27703
  • Name: GV Mobile / GV Mobile Free
    Developer: Sean Kovacs
    sean@seankovacs.com

We are continuing to study the Google Voice application and its potential impact on the iPhone user experience. Google is of course free to provide Google Voice on the iPhone as a web application through Apple’s Safari browser, just as they do for desktop PCs, or to provide its “Google-branded” user experience on other phones, including Android-based phones, and let consumers make their choices.

Question 2. Did Apple act alone, or in consultation with AT&T, in deciding to reject the Google Voice application and related applications? If the latter, please describe the communications between Apple and AT&T in connection with the decision to reject Google Voice. Are there any contractual conditions or non-contractual understandings with AT&T that affected Apple’s decision in this matter?
Apple is acting alone and has not consulted with AT&T about whether or not to approve the Google Voice application. No contractual conditions or non-contractual understandings with AT&T have been a factor in Apple’s decision-making process in this matter.
Question 3. Does AT&T have any role in the approval of iPhone applications generally (or in certain cases)? If so, under what circumstances, and what role does it play? What roles are specified in the contractual provisions between Apple and AT&T (or any non-contractual understandings) regarding the consideration of particular iPhone applications?

Apple alone makes the final decisions to approve or not approve iPhone applications.

There is a provision in Apple’s agreement with AT&T that obligates Apple not to include functionality in any Apple phone that enables a customer to use AT&T’s cellular network service to originate or terminate a VoIP session without obtaining AT&T’s permission. Apple honors this obligation, in addition to respecting AT&T’s customer Terms of Service, which, for example, prohibit an AT&T customer from using AT&T’s cellular service to redirect a TV signal to an iPhone. From time to time, AT&T has expressed concerns regarding network efficiency and potential network congestion associated with certain applications, and Apple takes such concerns into consideration.

Question 4. Please explain any differences between the Google Voice iPhone application and any Voice over Internet Protocol (VoIP) applications that Apple has approved for the iPhone. Are any of the approved VoIP applications allowed to operate on AT&T’s 3G network?
Apple does not know if there is a VoIP element in the way the Google Voice application routes calls and messages, and whether VoIP technology is used over the 3G network by the application. Apple has approved numerous standard VoIP applications (such as Skype, Nimbuzz and iCall) for use over WiFi, but not over AT&T’s 3G network.
Question 5. What other applications have been rejected for use on the iPhone and for what reasons? Is there a list of prohibited applications or of categories of applications that is provided to potential vendors/developers? If so, is this posted on the iTunes website or otherwise disclosed to consumers?

In a little more than a year, the App Store has grown to become the world’s largest wireless applications store, with over 65,000 applications. We’ve rejected applications for a variety of reasons. Most rejections are based on the application containing quality issues or software bugs, while other rejections involve protecting consumer privacy, safeguarding children from inappropriate content, and avoiding applications that degrade the core experience of the iPhone. Given the volume and variety of technical issues, most of the review process is consumed with quality issues and software bugs, and providing feedback to developers so they can fix applications. Applications that are fixed and resubmitted are approved.

The following is a list of representative applications that have been rejected as originally submitted and their current status:

  • Twittelator, by Stone Design Corp., was initially rejected because it crashed during loading, but the developer subsequently fixed the application and it has been approved;
  • iLoveWiFi!, by iCloseBy LLC, was rejected because it used undocumented application protocols (it has not been resubmitted as of the date of this letter);
  • SlingPlayer Mobile, by Sling Media, was initially rejected because redirecting a TV signal to an iPhone using AT&T’s cellular network is prohibited by AT&T’s customer Terms of Service, but the developer subsequently fixed the application to use WiFi only and it has been approved; and
  • Lingerie Fantasy Video (Lite), by On The Go Girls, LLC, was initially rejected because it displayed nudity and explicit sexual content, but the developer subsequently fixed the application and it has been approved with the use of a 17+ age rating.

Apple provides explicit language in its agreement with iPhone developers regarding prohibited categories of applications, for example:

  • “Applications may be rejected if they contain content or materials of any kind (text, graphics, images, photographs, sounds, etc.) that in Apple’s reasonable judgment may be found objectionable, for example, materials that may be considered obscene, pornographic, or defamatory; and
  • Applications must not contain any malware, malicious or harmful code, program, or other internal component (e.g. computer viruses, trojan horses, ‘backdoors’) which could damage, destroy, or adversely affect other software, firmware, hardware, data, systems, services, or networks.”

And we also provide a reference library that can be accessed by members of the iPhone Developer Program that lists helpful information such as Best Practices and How To Get Started.

Question 6. What are the standards for considering and approving iPhone applications? What is the approval process for such applications (timing, reasons for rejection, appeal process, etc.)? What is the percentage of applications that are rejected? What are the major reasons for rejecting an application?

As discussed in the response to Question 5, Apple provides guidelines to developers in our developer agreement as well as on its web site regarding prohibited categories of applications. These materials also contain numerous other provisions regarding technical and legal requirements that applications must comply with, and Apple uses these standards in considering whether or not to approve applications.

Apple developed a comprehensive review process that looks at every iPhone application that is submitted to Apple. Applications and marketing text are submitted through a web interface. Submitted applications undergo a rigorous review process that tests for vulnerabilities such as software bugs, instability on the iPhone platform, and the use of unauthorized protocols. Applications are also reviewed to try to prevent privacy issues, safeguard children from exposure to inappropriate content, and avoid applications that degrade the core experience of the iPhone. There are more than 40 full-time trained reviewers, and at least two different reviewers study each application so that the review process is applied uniformly. Apple also established an App Store executive review board that determines procedures and sets policy for the review process, as well as reviews applications that are escalated to the board because they raise new or complex issues. The review board meets weekly and is comprised of senior management with responsibilities for the App Store. 95% of applications are approved within 14 days of being submitted.

If we find that an application has a problem, for example, a software bug that crashes the application, we send the developer a note describing the reason why the application will not be approved as submitted. In many cases we are able to provide specific guidance about how the developer can fix the application. We also let them know they can contact the app review team or technical support, or they can write to us for further guidance.

Apple generally spends most of the review period making sure that the applications function properly, and working with developers to fix quality issues and software bugs in applications. We receive about 8,500 new applications and updates every week, and roughly 20% of them are not approved as originally submitted. In little more than a year, we have reviewed more than 200,000 applications and updates.

Time Machine Backups - Do not Try This At Home

| No Comments

Well, I have a PowerBook G4 from a few years back. I put leopard on it, an seemed to have no problems. that is, until I tried to do a time machine backup. For a while the backups worked fine. then on one day, they just stopped working. I let it sit for several hours, ad nothing happened. It wouldn't go beyond the "Preparing Backups" phase. So, I stopped backups and deleted the backups off of my backup drive.

This seemed to fix the problem for a while, until it stopped again. I did the same steps, only it took a lot longer to delete this time.

I am at a point now where the time machine backups will not finish. It will get almost done and stop. It actually quits the utility and says that it executed fine, except it is not a complete backup, as far as I can tell. It is not big enough for it to e complete. I tried to delete it, but the trash will not go above 3 items to delete, no matter how long I let it sit there. When I do a secure empty trash, it tallies up about a million items in the trash and starts deleting them. The only problem with this is that it will take about 24 hours to delete, and I don't have that time. So, I guess that I will have to do it over the course of several nights, just letting it sit there.

I really wish I had multiple cores. It would make this whole thing so much easier.

Ecto - Versatile Blogging Platform

| No Comments

ecto256.png

Well, today I will be reviewing a cool little blogging platform called Ecto. Ecto is a desktop blogging application that I will be using for a while, i think. It has hookups in it to MovableType, Blogger, TypePad, WordPress, and most other popular platforms.

Ecto Media.jpg It has hookups in it also to connect to iLife media, like iTunes songs, iPhoto pictures, and iMovie projects.

When you add a new blog, it automatically detects the hook points from the blog URL that you provide. You then just enter in your password and are ready to go.

It lets you select Tags, categories, keywords, and anything else essential to blogging. You can enable and disable trackbacks, comments, and other things directly from the application.

You can create a summary, get a word count, and even save a draft directly to your hard drive without uploading it to the server. All of the data is stored locally before publishing. That is a feature worth getting.

Application: Ecto

Price: $19.95, 21 day trial.

Where to get it: http://illumineX.com/ecto/

Adobe MAX 2009

| No Comments | No TrackBacks
Cool widget from the MAX website. Posting tis gives you a chance to win a pass to MAX! that's worth posting to me! Post it on your site and try your luck!
Well, I recently posted an entry on how to use Google Voice to get a free SkypeIn number. Well, after some searching, I found a little dashboard app that allows you to make calls without going to the google voice website. It is called GVConnect and can be obtained here. It allows you to  GVC_Call.png
make calls, send SMS and view missed calls. I also integrates nicely with address book, giving you instant access to your contacts so that you can place calls to them. 
I use this app frequently, and so should you! 



Other screenshots:
GVC_SMS.png
GVC_Account.png

Google Voice + Gizmo5 = Free SkypeIn number!

| No Comments | No TrackBacks
Well, I finally figured out how to get a free SkypeIn number. NOTE: To do this, you have to have been accepted into the Google Voice beta. If you haven't already, then just sign up. You should get an invite in a few days.

Well, in order for this to work, you have to go to the Gizmo5 Website. Sign up for an account, and go to your account page. You first need to scroll down to this panel: Forwarding Gizmo Calls.jpg
Make sure that you select Skype forwarding and put in your skype name. Tell Gizmo to forward all calls to skype. Next, scroll up and put in your google voice information in the Google Voice panel.
 Gizmo Voice.jpg

After you have turned that feature on, fire up Google Voice in another panel. in the Gizmo5 window, go and get your SIP number from your account Overview panel. Copy that to your clipboard. 
Now, go over to google voice. Go to your settings > Phones. Add a phone. Fill in the number field with your Gizmo number. Change the phone type to gizmo. 
G Gizmo.jpg
Open up skype. When google asks to confirm this number, you have t answer it in skype. When you answer it, open the number pad and enter the two digit authorization code on the GV website. Then, you're done!
When you make a call from google voice and tell it to call your skype phone, just pick up in skype and be connected for free! It's that easy!

About this Archive

This page is an archive of entries from August 2009 listed from newest to oldest.

July 2009 is the previous archive.

September 2009 is the next archive.

Find recent content on the main index or look in the archives to find all content.